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Drustvar

Drustvar

The Drustvar storyline takes part in ten chapters, tracked by the achievement Alliance  [Drust Do It.]

Main storyline[]

The Final Effigy[]

  1. A [20-60] Drustvar
  2. A [20-60] The Vanishing Lord
  3. A [20-60] Signs and Portents
  4. A [20-60] The Wayward Crone
  5. A [20-60] Witch Hunt & A [20-60] Cracking the Curse
  6. A [20-60] The Final Effigy

The Burden of Proof[]

  1. A [20-60] The Waycrest Daughter
  2. A [20-60] Standing Accused
  3. A [20-60] The Woods Have Eyes & A [20-60] In Case of Ambush
  4. A [20-60] Trial by Superstition
  5. A [20-60] A Pungent Solution & A [20-60] Once Bitten, Twice Shy & A [20-60] Harmful If Swallowed
  6. A [20-60] The Burden of Proof

An Airtight Alibi[]

  1. A [20-60] The Curse of Fletcher's Hollow
  2. A [20-60] Save Who We Can & A [20-60] Clear-Cutting
  3. A [20-60] Hope They Can't Swim
  4. Complete all of:
  5. A [20-60] The Murderous Matron
  6. A [20-60] An Airtight Alibi

The Order of Embers[]

  1. A [20-60] And Justice For All
  2. A [20-60] A Slight Detour
  3. A [20-60] Yeti to Rumble & A [20-60] Salvage Rights
  4. A [20-60] Diversionary Tactics
  5. A [20-60] Unlocking History
  6. A [20-60] The Ruins of Gol Var
  7. A [20-60] The Order of Embers

A New Order[]

  1. A [20-60] Take the High Road
  2. A [20-60] A Lesson in Witch Hunting
  3. A [20-60] Sharp Thinking & A [20-60] Changing of the Guard
  4. A [20-60] A New Order

The storyline forks after this chapter, with both A [20-60] The Road to Corlain and A [20-60] Through the Old Roads available at the same time.

Northern path[]

Break on Through[]

  1. A [20-60] The Road to Corlain
  2. A [20-60] The First Watch
  3. A [20-60] A Weather Eye
  4. A [20-60] A Steady Ballast & A [20-60] Precious Metals
  5. A [20-60] An Improvised Arsenal
  6. A [20-60] Witchrending
    1. A [20-60] Reeking Refuge
    2. A [20-60] Eating Through the Defenses & A [20-60] An Offensive Harvest
    3. A [20-60] Potent Protection
  7. A [20-60] Barrier Buster
  8. A [20-60] Break On Through

Storming the Manor[]

  1. A [20-60] To the Other Side & A [20-60] Hexecutioner & A [20-60] Ruinous Rituals
  2. A [20-60] Storming the Manor

Optional followup chain:

  1. A [25-50D] Waycrest Manor: The Fallen Mother
  2. A [20-60] Everburning
  3. A [20-60] House Waycrest

Southern path[]

Drustfall[]

  1. A [20-60] Through the Old Roads
  2. A [20-60] Pieces of History & A [20-60] Honorable Discharge
  3. A [20-60] Drustfall

Fighting With Fire[]

  1. A [20-60] To Falconhurst!
  2. A [20-60] Breaking Hag
  3. A [20-60] Hold The Barricade!
  4. A [20-60] So Long, Sister
  5. A [20-60] A Missing Master
  6. A [20-60] Curiously Strong
  7. A [20-60] A Weapon of Old
  8. A [20-60] Fighting With Fire

Stick It To 'Em![]

  1. A [20-60] Into the Crimsonwood
  2. A [20-60] Saving Master Ashton & A [20-60] Odds and Ends
  3. A [20-60] A Little 'Pick Me Up'
  4. A [20-60] Deeper into the Woods
  5. A [20-60] Stopping the Grand Rite & A [20-60] Witch Way Out? & A [20-60] Controlling the Situation & A [20-60] Matrons of the Crimsonwood
  6. A [20-60] In the Hall of the Drust King
  7. A [20-60] Stick It To 'Em!

Finale[]

After completing both A [20-60] Storming the Manor and A [20-60] Stick It To 'Em!, an optional follow-up opens up:

A [20-60] Everburning

Side chains[]

Carver's Harbor[]

After completing A [20-60] The Final Effigy, a breadcrumb to Carver's Harbor opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [20-60] To Market, To Market

  1. A [20-60] Save Their Bacon, A [20-60] Big Bad Wolves, A [20-60] Pork Chop, and A [20-60] That's Not My Fetish
  2. A [20-60] Cured Ham

North Pass Caverns[]

After completing A [20-60] The Final Effigy, a breadcrumb to the North Pass Caverns opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [20-60] The North Pass Caverns

  1. A [20-60] The Adventurer's Society
  2. A [20-60] Mistakes Were Made
  3. A [20-60] Terminal Degree

Glenbrook Homestead[]

Just south of Fallhaven on the way to Hangman's Point for A [20-60] The Waycrest Daughter, Abby Lewis starts a short side quest in Glenbrook Homestead.

  1. N [20-60] Teddies and Tea
  2. N [20-60] Kitty?
  3. B [35-60] The Village of Glenbrook
  4. B [50] Tea Party

Barrowknoll Cemetery[]

On the way to Hangman's Point from Fallhaven for A [20-60] The Waycrest Daughter, Caretaker Allen starts a short side quest in Barrowknoll Cemetery.

  1. A [20-60] Seeing Spirits
  2. A [20-60] Split Party
  3. A [20-60] Looking For One More

Mudfish Lodge[]

On the way to the Timbered Strand from Hangman's Point for A [20-60] The Curse of Fletcher's Hollow, Art Hughie starts some quests at Mudfish Lodge.

  1. N [20-60] Mean Gulls and N [20-60] Take the Bait
  2. N [20-60] Big Gulls Won't Die

Gol Koval[]

After completing A [20-60] And Justice For All, Auntie Amanda Hale at Hangman's Point starts a breadcrumb to Gol Koval.

  1. Breadcrumb: A [20-60] Gol Koval
  2. A [20-60] Deliverance
  3. A [20-60] Rescue Rangers, A [20-60] Boned, A [20-60] Total Cairnage, A [20-60] The Hills Are Alive, and A [20-60] Really Big Problem
  4. A [20-60] The High Thornspeaker

Whitegrove Chapel[]

After completing A [20-60] An Improvised Arsenal at Watchman's Rise, Lucille Waycrest offers a breadcrumb to Whitegrove Chapel:

  1. A [20-60] To Have Loved and Lost
  2. A [20-60] Painful Memories
  3. A [20-60] Running Late
  4. A [20-60] From This Day Forward
  5. A [20-60] Blood in the Chapel
  6. A [20-60] The Lady's Fate
  7. A [20-60] One Last Request

Autumnvale[]

  1. A [20-60] Wicker Worship
  2. A [20-60] Questionable Offerings
  3. A [20-60] Mind the Hives
  4. A [20-60] A Simple Sacrifice
  5. A [20-60] Changing Seasons

Anyport[]

  1. A [20-60] An Economic Opportunity
  2. A [20-60] Cutthroat Business Practices & A [20-60] She's Got it Where it Counts
  3. A [20-60] Out With the Old Boss

Optional follow-ups:

Horde[]

While Drustvar is primarily an Alliance zone, there are some Horde-exclusive quests at the Krazzlefrazz Outpost.

Horde can also do quests at Glenbrook Homestead and Mudfish Lodge.